No matter what films like “Interstellar” tell us, space is a cold and unurient place. The more amazing the desire of people in the deserted Dali, their love for the stars. Here is an American developer Peter Malamud Smith (Peter Malamud Smith), practicing programming, made a game on this topic, imbued with love for the 70th and 80s, and it came out very sincere.
Green – you can;yellow – it is impossible yet;Red – you can’t do it at all – Satellina works on the principle of traffic lights.
Elementary particles
On the screen – a minimalistic abstraction to cosmic music. The swarm of multi -colored spheres is spinning through intricate orbits on a completely black background, forming geometric shapes. Our task is to control the small marker, to collect the green spheres. Moreover, you can move the marker by running a finger anywhere in the screen – it is not necessary to touch it itself. As soon as all the green particles disappear, the yellow ones remaining on the field will be painted in the color of grass and trees, and red (if any) will become yellow. Thus, each screen is cleaned in two to three approaches. The concept is simple, like on slot machines from the distant era of „children’s worlds“, pioneers and travel to the subway of 5 kopecks.
The difficulty is appropriate. The spheres move quite quickly, sometimes they change the trajectory, usually there is always a treacherous yellow near green, the touch of which makes us do everything first. The fantasy of the master Smith created ten clusters of five stages in each. There are variations on the same topic in them, but in general, each level is a logical puzzle with its own by the fastest solution. You can finish the level in a matter of seconds, but usually this does not work out immediately, but only after a few failed attempts. The rate of collection of spheres affects the promotion. Zones in Satellina They are revealed in a non -linear sequence, and if you pass the early segments faster than a certain time, you can immediately get, for example, from the first to the third.
All this ends pretty soon-for some hour. Well, if you end up enough dexterity in each area, the mode will open where you can go through all the stages in a row. The incentive for re -passage is the online records of records and fascinating music, which you want to listen again and again. Especially in the latest locations where you will also observe real geometric masterpieces with bizarre sphere trajectories. There is also a super -second -second final
cluster for particularly spike: its complexity is clearly designed for masochists. In the tablet, completely inhuman results appear;every fan of passage for speed will want to surpass them.
Real problems at Satellina Only two. Firstly, on a small screen of a smartphone, it will be much more difficult to collect spheres than on a tablet-after all, in addition to speed, you also need an unknown accuracy. Secondly, you may encounter flights, which is why you will have to recall the stage.
Before us is a non -standard recognition of love for the old video games and the culture of Speedranners, an attempt to transfer the spirit of an eight -bit era to modern sensory screens. In this sense Satellina – Very good work, albeit rustic. If you once liked arcade entertainment in which the speed of reaction and the joy of improving your own results is more important than impressions from graphics and plot, you are here.
Pros: original and stylish;fascinating music inspired by old films about space;there is an incentive to improve results.
Cons: Little levels;Some riddles are similar to each other;Playing on a small screen is difficult;There may be technical problems.